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Monster Media 1996 #15
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Monster Media Number 15 (Monster Media)(July 1996).ISO
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1996-06-08
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577 lines
TOP COP! Version 1.01
Written by : Karen Williams
Program by : John A. Tucker
Copyright (c) 1996
╔═════════════════╗
║█▓▒░ WARNING ░▒▓█║
╚═════════════════╝
The authors are not responsible for any mental, physical or any other kind
of anguish or harm due to the use of Top Cop!.
╔════════════════════╗
║█▓▒░ DISCLAIMER ░▒▓█║
╚════════════════════╝
The authors have taken every precaution to insure that no harm or damage
will occur on computer systems operating this package. Nevertheless,
the authors shall NOT be held liable for whatever may happen on your
computer system or to any computer systems which connects to your own
as a result of operating this package. The user assumes full
responsibility for the correct operation of this software package,
whether harm or damage results from software error, hardware malfunction,
or operator error. NO warranties are offered, expressly stated or
implied, including without limitation or restriction any warranties of
operation for a particular purpose and/or merchantability. If you do
not agree with this then do NOT use this program.
╔═══════════════════════════╗
║█▓▒░ LICENSE AGREEMENT ░▒▓█║
╚═══════════════════════════╝
The game program, support files, and documentation are copyrighted
products of Karen Williams and John A. Tucker. Karen Williams and
John A. Tucker reserve all rights to these products. This is protected
by the United States of America (USA) and International Copyright Laws.
In no way shall the components of the game software package be reproduced
or modified in any form or method without prior expressly written
permission from Karen Williams AND John A. Tucker.
Tampering with or altering the contents or integrity of the game software
package is prohibited. No fee may be charged by any agency other than
Karen Williams and John A. Tucker beyond the cost of distributing
unregistered copies without prior expressly written permission from
Karen Williams AND John A. Tucker.
A major portion of this software comes from the DDPlus Door Driver
Package and was written by the authors of that package. The DDPlus
Doordriver kit has been used for the communications, interrupt handling
and some utility functions and that part of the software remains
copyrighted by the authors of the DDplus Package.
This game is distributed under the Shareware concept. You are allowed
to operate this game for a trial period of thirty (30) days. After this
trial period, you must register the game or discontinue its usage.
Again if you do not agree with this, do NOT use this game.
╔══════════════════════╗
║█▓▒░ INTRODUCTION ░▒▓█║
╚══════════════════════╝
Top Cop! is a powerful, full-featured, multi-node strategy BBS door game.
The game packs a multitude of powerful features.
╔══════════════════╗
║█▓▒░ FEATURES ░▒▓█║
╚══════════════════╝
1. Game Editor
2. Hidden Features
3. The Rainbow Lottery and a Dice Game
4. 60 Patrolling Scenarios
5. Choose a Partner
6. 40 Items to Find (Sell All or Use Some)
7. 4-Way Requirement to Gain Promotion
8. Make Arrests on Perpetrators or send them to the Mortuary
9. Capture Most Wanted
10. Fly to 6 Cities to Capture the Most Wanted
11. Player Character can NOT Die
12. Positive and negative concequences to each choice
13. Messaging
14. Newsletter (Today and Yesterday)
15. Weapon and Protection Purchases
16. Flirting
17. Sex Operation & Name Change
18. Bar Chat
19. Bar Brawl
20. ATM
21. Top Cop! Winners Bulletin
22. Affect Other Players (Positively and Negatively)
23. Perform 'Bad' Deeds
24. Help Screens
25. NO Daily Maintenance
╔══════════════════════╗
║█▓▒░ REQUIREMENTS ░▒▓█║
╚══════════════════════╝
At this point in time the only requirements are FILES=10 (or more) in
your config.sys file and ANSI.SYS. SHARE must also be loaded IF you
intend to use the game in a multi-node environment OR under DesqView.
The game is RIP aware but NOT a RIP Game at this time. A FOSSIL is
NOT required to run the game, although one will be supported if it
exists. Automatic time slicing support is provided to most common
multi-taskers as well.
Supports these dropfile types:
CHAIN.TXT DORINFOx.DEF PCBOARD.SYS
DOOR.SYS INFO.BBS SFDOORS.DAT
DORINFO1.DEF JUMPER.DAT TRIBBS.SYS
╔════════════════════════╗
║█▓▒░ FILES INCLUDED ░▒▓█║
╚════════════════════════╝
Below is a listing of all files for TC. If you are missing ANY
of these files (except for the .DOC, .REG and .BUG files), the game
will NOT function. Feel free to give out copies of the ENTIRE archive
package of this game, but please make sure all the files below are in
that package.
Files included in TC101.ZIP:
BARCHAT.DAT - Starter File for the Bar Chat
DESC.SDI - Description for BBS
FILE_ID.DIZ - Short Description of TOP COP!
DDSETUP.EXE - Program to Setup Control File (TCCTL.#)
TC.BAT - Example Batch File
TC.BUG - TOP COP! Bug Report
TC.DOC - This Document
TC.EXE - TOP COP! Main Program
TC.REG - Preprinted Registration Form and Mailer
TCANSI.ZIP - File of 35 Ansi Screens
TCCTL.0 - Sample Local Logon Control File
ALLEY.ANS - Ansi for Alley
ATM0.ANS - Ansi for ATM
BAR.ANS - Ansi for Nightstick Inn
BOX#.ANS - Ansi Assortment of Boxes (4,5,6,7,8,10,11,12,13,14,15)
CLINIC.ANS - Ansi for Clinic
COPROS1.ANS - Ansi for Cop Roster (Score)
COURT.ANS - Ansi for Court House
EQUIP.ANS - Ansi for Equipment Menu
FLIRT.ANS - Ansi for Flirt Menu
HQ.ANS - Ansi for Headquarters
HURT.ANS - Ansi when Player is Too Hurt to Play
ITEM.ANS - Ansi for Item Menu
LOTTO.ANS - Ansi for The Rainbow Lottery
PARTNER.ANS - Ansi for Partner
PARTROS.ANS - Ansi Partner Roster
PROTECT1.ANS - Ansi for Protection Menu
TOPCOP.ANS - Ansi for Top Cop! Opening Screen
WEAPON1.ANS - Ansi for Weapon Menu
WIN.ANS - Ansi when Game is Won
APD.ANS - Ansi for Albuquerque
DPD.ANS - Ansi for Dallas
HF0.ANS - Ansi for Hawaii
LAPD.ANS - Ansi for Los Angeles
MPD.ANS - Ansi for Miami
NYPD.ANS - Ansi for New York
Files created by TOP COP! upon initialization:
TC.DAT - TOP COP! Player Data File
LOTTO.DAT - Data for Jackpot Amounts and the 9 Lotteries
PARTNER.DAT - Data on Top Cop!'s Partners
TCMAINT.DAT - Data for Top Cop! Internal Maintenance and Most Wanted
Files that are created by TOP COP! as needed:
INTEREST.DAT - File that keeps Daily Interest
TC.ERR - Created by Main Program if Error Occurs
TOPSCORE.DAT - Top Score Data File
TOPSCORE.ASC - Ascii File of Top Scores
*ACCPART.? - Accept Partner Answer
*CHANGES.? - Used for Partner Items and Esteem Transfers
*FANSWER.? - Answer a Flirt Request Data File
*FIRED.? - Fire Partner
*FLIRT.? - Flirt Data File
*MESSAGES.? - Message Data File
*PARTNER.? - Partner Request
*REJPART.? - Reject Partner Answer
*SABOTAGE.? - Sabotage Data File
*TAMPERED.? - ATM Tampering Data File
*TRANSFER.? - Bank Transfer Data File
*NOTE: Once the information has been passed, the files are deleted.
╔══════════════════════╗
║█▓▒░ INSTALLATION ░▒▓█║
╚══════════════════════╝
--> NOTE: The term "TC" is used in place of the program name for both
the executable file (TC.EXE), and the DATA file (TOPCOP.DAT)
in the documentation from this point on.
1. Create a TC directory of your choice (example : C:\BBS\DOORS\TC)
2. Unzip TC101.ZIP in this new directory.
3. If not in the new directory, then change to the new directory.
4. Unzip TCANSI.ZIP.
5. Run DDSETUP.EXE to create a GAME.CTL.
The name of the GAME.CTL MUST be TCCTL.# (# = Node number).
DDSETUP is a very easy program to run. Just run it and enter
the fields that pertain to your BBS and save it.
NOTE: When choosing a Port Driver (Internal/Fossil), we recommend
that you DO NOT choose XFOSSIL. This has proven to cause
unpredictable and undesired results.
Your TCCTL.# may look something like this:
SYSOPFIRST John
SYSOPLAST Doe
BBSNAME The Precinct
BBSTYPE DORINFO1
FOSSIL
STATUS ON
STATFORE 7
STATBACK 1
COMPORT 1
Make a TCCTL.# file for each node.
A sample TCCTL.0 file is included for Local Mode. Either make or
edit the included TCCTL.0 file. If you make a new TCCTL.0 file,
the BBSTYPE must be BBSTYPE LOCAL and COMPORT must be COMPORT 0.
To invoke Local Mode, at the DOS prompt type: TC /L
Make a batch file (i.e. TC.BAT) looking something like:
CD \BBS\DOORS\TC <-- The path for Top Cop!
TC.EXE %1 /PC:\BBS\DFPATH <-- executes on Node %1 and
/P calls the DropFile Path.
CD \BBS <-- Back to the BBS Directory
If you use the above batch file, you must pass the node number
i.e.; TC.BAT # (# is the node number).
PCBoard Sample Batch File using %PCBNODE%
C:
CD C:\PCB\DOOR\TOPCOP
TC.EXE %PCBNODE% /PC:\PCB\NODE%PCBNODE%
%PCBDRIVE%
CD %PCBDIR%
BOARD
WildCat Sample Batch File using %WCNODEID%
C:
CD C:\WILDCAT\DOORS\TOPCOP
TC.EXE %WCNODEID% /PC:\WILDCAT\WCWORK\NODE%WCNODEID%
CD C:\WILDCAT
Configure your BBS to call the batch file.
PCBoard Example:
Under PCBSetup type option (L) Main Board Configuration
Type F2 to edit DOORS.LST
Type in the FILENAME "TOPCOP" and the PATH (ie. C:\PCB\DOOR\TOPCOP\)
Type ESC to exit and Q to save.
Renegade Example:
1. Long Descript :(1) Top Cop!
2. Short Descript :(1) Top Cop!
3. Menu Keys :1
4. ACS Required :s50
5. Cmd Keys :DD
6. Options :C:\BBS\DOORS\TC\TC.BAT %N <---(%N is calling the
Flags :None TCCTL.# file)
Q. Quit
6. Type "TC SETUP" or "TC /S" and hit the enter key. The first thing
it will ask you for is the directory where TC.EXE is located. Type
in the drive and that directory. (i.e., C:\TOPCOP). A trailing
"\" is NOT required. Hit the enter key.
7. If you have a registration, then you may press "R" and you will be
prompted to:
Enter Your Name :
Enter Your BBS :
Enter Your Address : {NOT USED AT THIS TIME - LEAVE BLANK}
Enter Registration # :
8. If all information was entered correctly, you will see **REGISTERED**
at the top of the screen.
9. A NON-REGISTERED copy is allowed to browse all options. However; only
required options are functional.
10. There is NO daily maintenance.
╔═════════════════╗
║█▓▒░ UPGRADE ░▒▓█║
╚═════════════════╝
(1st Release - N/A)
╔═══════════════════════════════════════════════╗
║█▓▒░ RESTRICTIONS ON THE UNREGISTERED GAME ░▒▓█║
╚═══════════════════════════════════════════════╝
Until the game is registered the following restrictions are in effect:
a. Player Editor is non-functional.
You can only use the defaults. It is still possible to SEE the
settings, but not change them. Each item is further defined
when the item letter is pressed. These may be viewed with an
unregistered copy.
b. Advancement past the 3rd Level is restricted.
c. Registering the game enables both of the above and allows you
to alter the game settings.
╔══════════════════════════════════════════╗
║█▓▒░ WHAT TO DO IF THERE ARE PROBLEMS ░▒▓█║
╚══════════════════════════════════════════╝
Every effort is made to ensure that the game runs correctly before it is
released. If you are experiencing problems, please do the following
BEFORE calling me:
1. Read ALL of the TC.DOC to ensure you have setup the program and have
met all the program requirements.
╔═══════════════════════╗
║█▓▒░ MULTINODE USE ░▒▓█║
╚═══════════════════════╝
This game supports multinode use and provides automatic multi-tasker
support (time slice releasing) for a wide variety of multi-taskers.
╔═════════════════════════════════════════════════════════════════╗
║█▓▒░ COMMON PROBLEMS (LOCKED BAUDS, HIGH SPEED MODEMS, ETC.) ░▒▓█║
╚═════════════════════════════════════════════════════════════════╝
1. The game does NOT require a fossil driver to run.
2. If you are running a high speed modem (9600 baud or above), then I
suggest you run your bbs/mailer/doors at a locked baud rate. On
high speed error correcting modems, locking the baud rate will have
a noticeable increase on the speed of text that is sent. It's
beyond the scope of this document to discuss configuring your BBS
and mailer for a locked baud rate. You may wish to consult those
docs for information on that. Here are a few things to keep in mind
when setting up TC with a fixed baud rate:
a. I highly recommend using a FOSSIL driver when using a locked
baud rate. This game will work at high speeds without one
though. BNU is a good fossil driver which can even be loaded
and unloaded before and after you run this game.
b. If you are using a fossil, then make sure to tell the fossil
that the port is locked. For BNU, to lock com1: at 38,400,
you would use something like "L0=38400" on BNU's command line.
c. If you lock the baud for one program, it must be locked for
EVERYTHING. You can't lock the baud for just this game, and
not your BBS/mailer.
3. What follows is some information on possible strange situations
that may occur:
a. Low speed users can play the game, but high speed users get
garbage.
* If you are not using the DORINFOx.DEF or DOOR.SYS dropfile,
then you may wish to find a converter program to convert
whatever dropfile your BBS produces to the DORINFOx.DEF or
DOOR.SYS.
* Several converter programs are readily available on most BBS
systems. CallDoor is a good one.
* If you are using something other than the DOOR.SYS dropfile,
then I always suggest trying to use DOOR.SYS if possible. It
is the most reliable method and has had the most testing. If
that is not possible, try DORINFOx.DEF as an alternative.
b. The game hangs up when a user enters the game.
* Sounds like the game is getting the wrong baud rate somehow.
Try switching over to the DOOR.SYS dropfile method if possible.
c. Text and screens are getting cut off.
* If you are running with a locked baud, then this could be
caused by some sort of FLOW CONTROL problem. Try using a
fossil if you aren't already.
d. A door locks up node 1. This can happen with fossils.
* This happens with fossils or the internal communications
routines because it uses the default comport of 1 when NONE
is found in the dropfile. Make sure the right port is shown
in the dropfile.
e. ANSI is reflected correctly on the local screen but the user is
getting garbage.
* Assuming the user has ANSI installed, then most likely the
problem is at your end. Make sure the dropfile is passing the
locked port rate INSTEAD of the actual connect rate. If it is
not passing the locked port rate, then you may need to use a
different dropfile format OR use a dropfile converter program
to change the line to show the locked port rate INSTEAD of the
actual connect rate.
4. Maximus BBS has reported a problem when using DOOR.SYS dropfile.
There are no obvious reasons for this dropfile not to work, unless
it is of an old style DOOR.SYS. However, DORINFOx.DEF works great
with TC and Maximus BBS.
╔══════════════════════════════╗
║█▓▒░ CORRUPTED DATA FILES ░▒▓█║
╚══════════════════════════════╝
It is possible that something could happen to your game data file.
A power outage, game crash, or other event could damage the data files.
If your game is unrecoverable then use the GAME RESET option in the
editor. This option is available to both UNREGISTERD and REGISTERED.
╔═════════════════╗
║█▓▒░ CREDITS ░▒▓█║
╚═════════════════╝
The DDPlus Team - Thanks to Scott Baker, Steve Lorenz, Bob Dalton,
Andy Stewart, Tom Morgan and other contributors for
that great Turbo Pascal Door Kit. If you ever want
to make a door product for use with BBS's, then this
is the kit to get!
Beta Sites
The Precinct: (505) 892-2422
DESQview is a registered trademark of Quarterdeck Office Systems.
Doordriver kit is proprietary software by Scott Baker.
Ripscript & Ripterm are registered trademarks of TeleGrafix Communications.
╔══════════════════════╗
║█▓▒░ REGISTRATION ░▒▓█║
╚══════════════════════╝
Please read TC.REG for information on registering Top Cop!. There
are 4 different options to choose.
To register this game by mail, just print out the registration form
(TC.REG) file included with the game and send it with a money order
or cashier check to:
John A. Tucker
619 La Casa de Prasa
Rio Rancho, NM 87124
Allow an appropriate amount of time (a week or two) after posting your
money order/cashiers check for it to arrive to me and for me to mail
your registration number back to you.
No personal checks please.
You will be mailed a LETTER with your registration number.
╔═════════════════════════════════════════════╗
║█▓▒░ HOW TO GET THE LATEST VERSION OF TC ░▒▓█║
╚═════════════════════════════════════════════╝
You may call The Precinct BBS at (505) 892-2422, log in as "DOWNLOAD",
password "FILE", birthdate 10/10/10. At the main menu press "*",
and d/l the latest version of Top Cop!
OR
FREQ "TOPCOP.ZIP" from:
FIDONet: 1:301/12 <-- The Precinct (New Mexico)
RGSNet: 50:350/0 <-- The Precinct (New Mexico)
FIDONet: 1:3608/7 <-- Starship Andromedia (Florida)
RGSNet: 50:270/105 <-- Starship Andromedia (Florida)
╔══════════════════════════════════════╗
║█▓▒░ HOW TO REACH US BY MESSAGING ░▒▓█║
╚══════════════════════════════════════╝
John A. Tucker
Internet: FATMAN@MRWONDERFUL.ORG
FATMAN@ABQ-ROS.COM (Preferred method)
FIDO: 1:301/12.4
Albuquerque ROS (USA) (505) 296-3000
(Supra - 28800 baud)
Multi-node
Karen Williams
The Precinct: (505)892-2422
Internet: Karen.Williams%350-0dbbs.mainelink.net
FIDO: 1:301/12.2
RGSNet: 50:350/0.2
Voice: Like I'd really put that here :)
╔══════════════════════════════════════════╗
║█▓▒░ BUG REPORTS/COMMENTS/SUGGESTIONS ░▒▓█║
╚══════════════════════════════════════════╝
We have made every attempt to make sure the game is free of bugs, BUT the
possibility always exists that one may have been missed by us or the
beta sites. If you find a bug, or have a suggestion or comment to make,
which would make future versions better, please print out the TC.BUG
mailer, fill it out, and send it to us. We read ALL of them and those
people that lead me to find a bug or generate a better game will receive
credit in the game documentation.
PLEASE DO NOT NOTIFY US OF PROBLEMS AND EXPECT US TO FIX THEM, IF YOU
HAVE FAILED TO PROVIDE US WITH THE TC.BUG.
Thanks for your interest in TOP COP!.